Intro

The agility of media technologies to explode the Time / Space / Distance equation established by Newtonian physics three centuries ago, has enabled a host of disciplines to reconsider the way that they work with space. �Invisible Architecture� explores the diversity of models of ‘space’ and ‘place’ (real and virtual) that emerge through our understanding of and interaction with Digital Media. The practical development of the evolution of these new and old spaces is placed within a critical and theoretical context, through the exploration of historical and contemporary concepts of ‘space’ and the impact of VR on notions of ‘real space’ ‘Cyberspace’, ‘Mediaspace’, and ‘Dataspace’, etc.

Traditionally the distinction between the public and the private was located at and limited to the front door or the facade. Today, a third condition proliferates; electronic space has introduced another public domain, de-localized in the infinite thickness of the screen. Neither here nor there, neither then nor now: no-one, no-where, no-when, this computer screen, more than the television, has intensively and extensively transformed the meaning of the facade as barrier.�
Winka Dubbeldam, (In-)crease: Integral Architectures.

Space, is not a Cartesian given, but a negotiable and explorative concept. Spaces are produced in many different forms, and the context for the module is the broad range of frameworks through which it is possible to interpret them. Writers such as Iain Borden use Skateboarding as a theoretical and cultural device to untangle how the body and architecture relate. Peter Anders uses the term �Cybrid� to describe the union of physical and electronic spaces and objects. Adopting different perspectives from which to observe how space is produced, architects, artists, writers and scientists have illustrated the complexity that arises from using one word to identify a common aspect of experience.



Leave a Reply

Your email address will not be published. Required fields are marked *