Found out today that I passed and am now an MSc. So to celebrate a quick trip to Mr Bun was called for.

All the furbies I got from eBay have arrived although 3 weren’t as advertised. They were essentially beanie babies so I complained and got the guy to give me a full refund…..which I used to buy 2 more. This is possibly getting a bit obsessive. I’ve also ordered an ir tester from Maplins so that I can at least prove (if only to myself) that the transmission is working. So anyway, here’s a foto of all my new furbies

Posted: March 20th, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
furby,
Masters
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Just got 3 more furbies off of eBay!!
Posted: March 11th, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
furby
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I lost out on 2 but I won 2. Three more to go – exciting stuff eh!
Posted: March 10th, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
furby
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There’s some furbies for sale on eBay and I’m currently bidding for 7. Keep everything crossed!
Posted: March 10th, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
furby
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With the help of the circuit diagram and the stripped furby, I think I’ve managed to isolate the wires to the ir sensors which are on the larger block on the left in the photo below. The wires from the speaker are a bit harder coz they’re red, orange, black and brown so they could be in the same block or the one on the right….or even in a smaller block on the other side of the furby. As this is my broken one, I can’t just pull the blocks out and see what happens. I NEED more furbies!!

Posted: March 8th, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
furby
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Finally managed to skin a furby and you can see the results below. The blurred close up is of the infra-red sensors in the forehead of the furby. One transmits and the other receives, once I’ve isolated them and worked out how the speech is generated then I should be loads closer to having my network up and running.
During my research, I unearthed a furby circuit diagram which I’ve been studying. I think I’ve managed to workout which are the sensors and I’ve been tracing them to other parts of the circuit. Now I just have to workout what they are on the furby itself!



Posted: March 1st, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
furby
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A Furby is an electronic toy made by Tiger Electronics. A newly purchased Furby starts out speaking entirely Furbish, the unique language that all Furbys use, but are programmed to speak less Furbish as they learn more English.
A Furby has various switches built in that detect if it is being stroked, patted or inverted. As well as a speaker in its belly there is also a small microphone which is how the Furby “hears”. Research suggests that it is unclear as to what sounds a Furby responds to other than generic loud noises. Built into its forehead is an infra-red sensor which transmits and receives data to and from other Furbies and it is via this that a Furby really communicates.
Various hacks have been made to Furbies from simple circuit bending to a complete replacement of the microprocessor. Most of them concentrate on the circuitry but I intend to make use of the IR sensor. By connecting two Furbies to a computer each, I want to make a small wireless network by sending data via the IR sensors. Keeping the main circuitry intact, I want to create the illusion that the Furbies are passing the data by “talking” to each other.
Posted: February 23rd, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
furby
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This module provides an industry aware experimental framework for the design and prototyping of integrated games systems. A flexible approach is used to facilitate innovative approaches to concepts of gameplay and play spaces with an underpinning small developer model for implementing an effective prototype. The module is informed by current research in related fields and has a technical underpinning. Projects are developed across a range of integrated platforms; web, mobile, pda, console, pc and bespoke systems.
[Aims]
To establish design strategies for adaptive games systems
To investigate theoretical frameworks to inform design and development processes
To enable innovative approaches to interaction design across new and evolving platforms
Posted: January 24th, 2009
Categories:
Adaptive Games Systems,
Masters
Tags:
Masters
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