boxel

boxel (box'sel) n. Like a pixel only loads bigger

Intro

This module provides an industry aware experimental framework for the design and prototyping of integrated games systems. A flexible approach is used to facilitate innovative approaches to concepts of gameplay and play spaces with an underpinning small developer model for implementing an effective prototype. The module is informed by current research in related fields and has a technical underpinning. Projects are developed across a range of integrated platforms; web, mobile, pda, console, pc and bespoke systems.
[Aims]
To establish design strategies for adaptive games systems
To investigate theoretical frameworks to inform design and development processes
To enable innovative approaches to interaction design across new and evolving platforms


Categorised as: Adaptive Games Systems, Masters


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