For my project I intend to create a portable system that users can carry round with them on a usb flash storage device. Based on Linux it will contain utilities that can be used by creatives. The user will be able to plug it into any computer, boot from it and use their data on the device as if it was on the hard drive of the host. Then once they have finished, the user will be able to shut the host down and remove the device taking their files with them.
For my thesis I want to examine the theory of gift giving and the bond it creates between the giver and the receiver. Do people give gifts without expecting something in return or are all gifts returned in one way or another? I am particularly interested in the growth of the gift economy amongst the hacker community and want to explore it being a viable alternative to the market economy.
Download the full proposal here.
I’ve been a bit lapse in charting my progress in this……mainly coz my progress has been pretty slow in my opinion. Anyways, I’ve been working on doing the visuals mainly coz I’ve not been able to get Processing to talk to the midi controller and I’ve not been able to get over to the lab to spend any amount of time to work out why, until today. I essentially removed everything (Processing, all of its midi libraries and mmj), re-installed it all and it worked. Using scripts provided with the libraries I was able to list the midi controller and I knocked up a test which wrote coloured circles to the stage depending on the values obtained which you can see below. So now i just need to put it all together with my existing scripts, write some more and then do a test with the skeleton.
All the furbies I got from eBay have arrived although 3 weren’t as advertised. They were essentially beanie babies so I complained and got the guy to give me a full refund…..which I used to buy 2 more. This is possibly getting a bit obsessive. I’ve also ordered an ir tester from Maplins so that I can at least prove (if only to myself) that the transmission is working. So anyway, here’s a foto of all my new furbies
This module provides an industry aware experimental framework for the design and prototyping of integrated games systems. A flexible approach is used to facilitate innovative approaches to concepts of gameplay and play spaces with an underpinning small developer model for implementing an effective prototype. The module is informed by current research in related fields and has a technical underpinning. Projects are developed across a range of integrated platforms; web, mobile, pda, console, pc and bespoke systems.
To establish design strategies for adaptive games systems
To investigate theoretical frameworks to inform design and development processes
To enable innovative approaches to interaction design across new and evolving platforms
Following on from my last meeting with Geoff, I’ve spent the Christmas break re-examing my stuff; things I do, projects I’ve done, stuff that interest me and even grand ideas for the future (even if they are just ideas) and apart from most of them were all fun and I learnt loads, I do seem to be happy to give them away as it were. That got me thinking about gifts, gift economy and why we give gifts. The library was finally open yesterday so I went and spent a few hours in there researching the gift and managed to track down a few books which might help.
The Gift – Lewis Hyde
– Hyde uses a lot of different area to examine the role gits play on our lives
The Logic of the Gift – Alan D.Schrift
– a collection of essays on gift giving
The Enigma of the Gift – Maurice Godelier
– Godelier looks at gifts by focusing on sacred objects which are never exchanged.
The Gift Relationship – Ann Oakley & John Ashton
– this book compares voluntary blood donation (UK) with blood donation for cash (US) and concludes that voluntary is better. This sorts of confirms my work in giving stuff away so I wanted to read more
The Gift – Marcel Mauss
– this book is referenced by pretty much all of these others so I felt compelled to include it – even if it seems all they do is reject a lot of its content
Social Solidarity and the Gift – Aafke E.Komter
– this book by showing positive and negative examples examines the link between solidarity and gift giving. This book could be the key one for me.
I’ve been having meetings with Geoff about my stuff. Each time I’ve had different ideas but at the recent one, I’ve started to see what Geoff has been saying about me, what I do and how I work. Anything I’ve learnt or done, I’ve happily shared freely either by making it available to download on this site or by showing people how to do it. Even Openreel I guess is about making a platform freely available for film-makers to show their work.
Geoff also showed me pure:dyne, an open source project by Goto10 which is an operating system for media artists with a complete set of tools for audio and video processing. This has got me thinking about maybe building a set of tools to compliment my interests and make them available as a package. I think further research is needed.
The Synthesis module requires students to produce a ‘synthesis’ – broadly defined as the process of combining objects or ideas into a complex whole; the combination or whole produced by such a process (hence ‘synthesise’); a process of producing a compound by a chemical reaction or series of reactions (hence ‘synthetic’). It is also used in Philosophy to describe the unification of a concept with another not contained in it; and most famously, the final stage in the Hegelian dialectic to resolve the contradiction between thesis and antithesis (where ‘thesis’ refers to the placing or setting, proposition, theme of dissertation). You are asked to resolve this contradiction (temporarily, for the sake of presentation) through a presentation of research materials.
It is expected that the work for this module will form part of the research and development stage for future work – and most importantly towards the masters ‘Project’ module.
Students are expected to develop an informed sense of their own practice in this module, and prepare research and development materials towards an ambitious final masters ‘project’. In support of this, inputs will investigate a variety ways of ‘knowing’ – from activities of ‘making’ to more conventional academic (qualitative and quantitative) distinctions between the fields of art and science. The aim is to present an interdisciplinary field of inquiry and practice appropriate to digital media, and it is expected that students will begin to formulate ideas towards future work (applying and challenging the traditional distinctions between arts and sciences towards a hybrid practice).
For those taking the ‘Project’ module, it is expected that the work for this module will form part of the research and development stage for this larger work. It will contribute early thinking towards written work (bibliography, etc) and background thinking towards the practical aspects. This will be informed by a ‘literature search’ in the first term where students are expected to compile relevant resources into a collage of found materials (to be handed in at the end of the first term).
The module will proceed through the sharing of resources and case studies leading to individual student project work and online tutorials. Students are expected to take an active part in dialogue as part of the course and offer ideas in the spirit of open debate as well as offer feedback and constructive criticism to others. Students are expected to join one or two mail lists to keep abreast of current issues and debates. For instance, it is expected that issues around immateriality, the knowledge economy, intellectual property and open systems will be key considerations. The idea is that students are able to place their practice in a broader cultural context through the tasks undertaken in this module.
A series of seminar presentations will take place in support of this work addressing ideas related broadly to immateriality and research. The first of these will take place in the introductory session, with the following delivered at advertised times.
A general introduction to the trend for art-science collaborations and research agendas.
Stephen Wilson (2002) ‘Introduction, Methodology, Definitions and Theoretical Overview’, in _Information Arts: Intersections of Art, Science and Technology_, Cambridge, Mass.: MIT Press, pp. 1-48, http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks2.html
2. RESEARCH UNDER COGNITIVE CAPITALISM
Under contemporary conditions, knowledge is treated like any other manufactured goods; ‘immaterial products’ are turned into ‘material products'; artists are interested in research not only as method but also as subject-matter, using irony and pseudo-research methods to make critical comment.
The Institute for Applied Autonomy (2005) ‘Engaging Ambivalence: Interventions in Engineering Culture’, in Geoff Cox & Joasia Krysa, eds. _Engineering Culture_, New York: Autonomedia, pp. 95-105, (http://www.anti-thesis.net/contents/texts/DB/DB02/IAA.pdf).
3. CREATIVE WORK
The relations of production have been extended to include the work of people and machines; both the programer and program can be seen to work, and the possibility of a machinic praxis arises from this. Could we speculate on machinic research?
Gilles Deleuze & Félix Guattari (1990 ) ‘The Desiring Machines’, in _Anti-Oedipus: Capitalism and Schizophrenia_, trans. Robert Hurley et al, London: Athlone, pp. 1-50.
Immaterial labour refers to the way in which labour has become more immaterial, collective and communicative, more creative and cognitive; general intellect refers to technological expertise, organisation and virtuosity.
Maurizio Lazzarato (2004) ‘General Intellect: Towards an Inquiry into Immaterial Labour’, trans. Ed Emery, [first published in _Common Sense_] http://multitudes.samizdat.net/article.php3?id_article=1498
5. OPEN SOURCE KNOWLEDGE
The contradictions of free software and open systems; the link between free labour and the ‘gift economy'; the public sphere and the commons. How do these concerns affect research?
Trebor Scholz (2006) ‘The Participatory Challenge’, in Joasia Krysa, ed. _Curating Immateriality_, New York: Autonomedia, pp. 189-207, http://www.anti-thesis.net/contents/texts/DB/DB03/Scholz.pdf
Roy Ascott (2003 ) ‘The Construction of Change’, Cambridge Opinion 41, 37-42, in Noah Wardrip-Fruin & Nick Montfort, eds. _The New Media Reader_, Cambridge, Mass.: MIT Press, pp. 128-132 (http://www.newmediareader.com/).
Tim Berners-Lee et al (2003 ) ‘The World Wide Web’, in Noah Wardrip-Fruin & Nick Montfort, eds. _The New Media Reader_, Cambridge, Mass.: MIT Press, pp. 792-798 (http://www.newmediareader.com/).
Manuel Castells (1996) _The Rise of the Network Society_, (Volume 1 of _The Information Age: Economy, Society and Culture_), Oxford: Blackwell.
Nick Dyer-Witheford (1999) _Cyber-Marx: Cycles and Circuits of Struggle in High-Technology Capitalism_, Urbana & Chicago: University of Illinois Press.
Nick Dyer-Witheford (2005) ‘Cognitive Capitalism and the Contested Campus’, in Geoff Cox & Joasia Krysa, eds. _Engineering Culture_, New York: Autonomedia, pp. 71-93.
Maurizio Lazzarato (1996) ‘Immaterial Labour’, trans. Paul Colilli & Ed Emery, in Paolo Virno & Michael Hardt, eds. _Radical Thought in Italy_, Minneapolis: University of Minnesota Press, pp. 132-146.
Lawrence Lessig (2004) _Free Culture: How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity_, http://www.free-culture.cc/freeculture.pdf/
Lawrence Liang (2004) _Guide to Open Content licenses_, Rotterdam: Piet Zwart Institute, http://pzwart.wdka.hro.nl/mdr/pubsfolder/opencontent/view
Marcel Mauss (1970) _The Gift: Forms and Functions of Exchange in Archaic Societies_, trans. Ian Cunnison, London: Cohen & West.
Armin Medosch (2004) ‘Society in Ad-Hoc Mode: Decentralised, Self-Organising, Mobile’, in Geoff Cox & Joasia Krysa, eds. _Economising Culture_, New York: Autonomedia, pp. 135-160.
Richard M. Stallman (2002) _Free Software, Free Society: Selected Essays of Richard M. Stallman_, Joshua Gay, ed. Free Software Foundation, http://www.gnu.org/philosophy/
Tiziana Terranova (2004 ) ‘Free Labour’, in _Network Culture: Politics for the Information Age_, London: Pluto Press. pp. 73-97 (http://www.electronicbookreview.com/thread/technocapitalism/voluntary).
Norbert Wiener (2003 ) ‘Men, Machines, and the World About’, in Noah Wardrip-Fruin & Nick Montfort, eds. _The New Media Reader_, Cambridge, Mass.: MIT Press, pp. 67-72 (http://www.newmediareader.com/). EDIT
You are expected to develop an informed sense of your own practice in this module. You should familiarise yourself with the field in which you think you are operating in, and be able to answer to position your practice accordingly.
These are the required tasks for this module:
1. Literature Search
Students are required to do a literature search of their chosen subject area and present this in an appropriate form – imagined to be either a PDF, Wiki or Blog – including images and key texts that inform the research (30% of the mark).
The deadline for this is Friday 19/12/2008 at midnight, when it should be available online.
Students will make a 20 minute seminar presentation – using audio-visual materials (40% of the mark). Notes and supporting materials should be available online with references including bibliography and web links.
3. Project proposal
The above should form the basis of a proposal for the final Project module (approx. 1500 words) that makes a clear case for an arts, science or research approach that refers to the choice of MA, MSc or MRes awards (this makes up 30% of the mark). (If you are doing the MRes route, this is a chance to retrospectively rework your proposal.)
The proposal should include the following:
� Title of project
� Name of student and any collaborators
� Short statement on your current practice
� Description of proposed project
� Technical description and production process
� Brief description of conceptual motivation
� Possible location for the project
� Briefly argue choice of MA or MSc award for this work
� Timeline for realisation of project
� Additional supporting information
� Proposed thesis title
� Proportion of written/practical element
� Initial bibliography for thesis
� Short description/abstract of thesis
� What is the research question you pose?
The deadline for this is 15/05/09 at midnight. The seminar presentations will take place in the meeting session after this deadline.
Ran a workshop and Plymouth Art Centre today with some young artists. Using gps data and linking it into Google maps, we documented the social exchanges that take place on a typical Saturday morning in and around Plymouth. You can see the fruit of their labours here.
I’ve been a bit lapse in updating my blog but here’s my thoughts and research.
I had originally been interested in exploring games as a metaphor for software development considering my love of football but the more I read, the more I became interested in video games being used as development software. I was already aware of machinima following on from my attempts at it last year but I was quite keen to explore other avenues. Something that started to appeal was a practice called sonichima; producing generative audio from playing a video game. Not being much of a gamer, I thought it would be fun to make a piece of ‘music’ now and then practice so that I became more adept at the game and then make another piece, almost like turning the game into a musical instrument. However what I discovered was that it didn’t really have much of an impact on the improvement of the sound generated.
Following on from this, I did more research and was particularly interested in Alison Mealy’s project Unreal Art and Julian Oliver and Steven Pickles’ project q3apd. They used different games but each had a common technique; that of making maps so that they had more control over the outcome. Therefore I decided that I would try the same using the level editor of Unreal Tournament. Effectively working backwards in my opinion, I worked out the locations where my bot needed to be so that the x and y coordinates logged into the system file would generate the required note in my Processing script – or at least as close as possible to be fairly recognizable. To hear the results and to loadup your own UT system log and make music, follow the link below.