Animation and lighting tests

We finally sussed how to get a scene to play in UT2004 instead of the preview screen which means all the little angled lines and stuff don’t show. We’ve also managed to animate a character and got him to run up some stairs. One of the problems with running a scene thru the game proper is that you now have to worry about lighting – no different from a real film studio I suppose but not something I’ve certainly never considered before. So it was back to the tutorials for a quick lesson on how to brighten up a scene. The first clip below is how the scene plays without extra lighting and the 2nd is with some lighting added.

Something else we’re gonna have to bear in mind is that there is a slight delay between starting the screen capture and Fraps actually capturing stuff coz you’ll notice that the Space Marine starts part way up the stairs. A delay added to the start of the scene would probably fix it

Animation test 1
Animation test 2



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