1 = 1

Jamie and I spent the afternoon playing about with importing images into UT2004. As well as having to be in targa format, the dimensions have to be multiples of 2. We also discovered that 1 pixel in the real world equals 1 Unreal unit. So, as we already knew that an image is tiled when it’s imported we’re gonna have to make sure that the dimensions of our shell matches that of our backdrops when we come to make the scenery. Next on our list is to experiment with making characters.



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