News for March 2009

Progress update 2

Midi update

I’ve been a bit lapse in charting my progress in this……mainly coz my progress has been pretty slow in my opinion. Anyways, I’ve been working on doing the visuals mainly coz I’ve not been able to get Processing to talk to the midi controller and I’ve not been able to get over to the lab to spend any amount of time to work out why, until today. I essentially removed everything (Processing, all of its midi libraries and mmj), re-installed it all and it worked. Using scripts provided with the libraries I was able to list the midi controller and I knocked up a test which wrote coloured circles to the stage depending on the values obtained which you can see below. So now i just need to put it all together with my existing scripts, write some more and then do a test with the skeleton.

skeleton backpack skeleton side view

midi controller promidi seeing midi

midibus seeing midi visuals from test

dump of variable from test

Posted: March 22nd, 2009
Categories: Masters, Negotiated Practice B
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Some inspiration

Furby update

All the furbies I got from eBay have arrived although 3 weren’t as advertised. They were essentially beanie babies so I complained and got the guy to give me a full refund…..which I used to buy 2 more. This is possibly getting a bit obsessive. I’ve also ordered an ir tester from Maplins so that I can at least prove (if only to myself) that the transmission is working. So anyway, here’s a foto of all my new furbies

New furbies

Posted: March 20th, 2009
Categories: Adaptive Games Systems, Masters
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Get in!!!

Just got 3 more furbies off of eBay!!

Posted: March 11th, 2009
Categories: Adaptive Games Systems, Masters
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YES!!!

I lost out on 2 but I won 2. Three more to go – exciting stuff eh!

Posted: March 10th, 2009
Categories: Adaptive Games Systems, Masters
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eBay

There’s some furbies for sale on eBay and I’m currently bidding for 7. Keep everything crossed!

Posted: March 10th, 2009
Categories: Adaptive Games Systems, Masters
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Cable trace

With the help of the circuit diagram and the stripped furby, I think I’ve managed to isolate the wires to the ir sensors which are on the larger block on the left in the photo below. The wires from the speaker are a bit harder coz they’re red, orange, black and brown so they could be in the same block or the one on the right….or even in a smaller block on the other side of the furby. As this is my broken one, I can’t just pull the blocks out and see what happens. I NEED more furbies!!

Insides of a furby

Posted: March 8th, 2009
Categories: Adaptive Games Systems, Masters
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Greenwood 2.0

Last night saw the launch of a project I’ve been working on called Greenwood 2.0 which is a virtual version of Mark Greenwood. Using the processes he uses to write his poems, I translated them into code to produce a generative piece that’s displayed on the GreenScreen. More details can be found on the project site here. And see what the BBC and The Herald had to say about it.

Posted: March 7th, 2009
Categories: Ramblings
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Furby skinning

Finally managed to skin a furby and you can see the results below. The blurred close up is of the infra-red sensors in the forehead of the furby. One transmits and the other receives, once I’ve isolated them and worked out how the speech is generated then I should be loads closer to having my network up and running.

During my research, I unearthed a furby circuit diagram which I’ve been studying. I think I’ve managed to workout which are the sensors and I’ve been tracing them to other parts of the circuit. Now I just have to workout what they are on the furby itself!

Skinned Furby Furby skin

Furby protective shell Naked Furby

IR sensors

Posted: March 1st, 2009
Categories: Adaptive Games Systems, Masters
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